Summary: Hacking the Flash game 'Clicker Heroes', creating a Ruby tool to apply the game's algorithm.
Summary: Small review of the application Universal Game Editor, a 1993 MS-DOS tool by Jack Hartman, used for editing videogame savegames.
Summary: An example of how to hack iPhone game savegames, exemplified with the game 'Game Dev Story'.
Summary: The evolution of game glitches in video games, focusing on the revolutionary impact of unexpected player behaviours in the 1996 game Quake by id Software.
Summary: A story of how to bypass a demo timer in a game by finding that the counter stored in a texture file.