Summary: An introduction to the Steam Web API, detailing how to register for an API key, use basic endpoints to obtain user data, and adhere to rate limits.
Summary: About the use of self-modifying code in the 1980s, and how it was used to overcome memory and CPU restrictions. It also explores modern alternatives to avoid conditionals.
Summary: A review of the book 'Game Engine Black Book: DOOM', by Fabien Sanglard.
Summary: My talk on building autonomous agents with gym-retro, presented at the 10th edition of The MindCamp event, including the source code and demos.
Summary: Attempts to reverse engineer and extract graphics (sprites) from the an old MS-DOS game.