Summary: A review of the book 'Game Engine Black Book: Wolfenstein 3D', by Fabien Sanglard.
Summary: Hacking the Flash game 'Clicker Heroes', creating a Ruby tool to apply the game's algorithm.
Summary: A review of the book 'Making games with Phaser: Color Zap', by William Clarkson.
Summary: A basic introduction to ZX Spectrum programming, providing a list of articles and tools for learning and improving development techniques.
Summary: Summary of the 2015 Freakend event, where I presented a project called GBSlides, a Gameboy Powerpoint-like ROM.