Summary: The evolution of LEGO Mindstorms, from the Micro Scout to the current EV3 version, highlighting the advancements in firmware and coding capabilities, and my personal experiences with each generation.
Summary: Review of the book 'Infinite Game Universe: Mathematical Techniques' by Guy W. Lecky-Thompson.
Summary: About the use of self-modifying code in the 1980s, and how it was used to overcome memory and CPU restrictions. It also explores modern alternatives to avoid conditionals.
Summary: A review of the book 'Game Engine Black Book: DOOM', by Fabien Sanglard.
Summary: Experimenting with Google's Guetzli, an algorithm that reduces JPG size by 35% without quality loss.