Articles tagged with: C/C++

Two decades of LEGO Mindstorms

Summary: The evolution of LEGO Mindstorms, from the Micro Scout to the current EV3 version, highlighting the advancements in firmware and coding capabilities, and my personal experiences with each generation.


Book Review: Infinite Game Universe: Mathematical Techniques

Summary: Review of the book 'Infinite Game Universe: Mathematical Techniques' by Guy W. Lecky-Thompson.


Self-Modifying code and avoiding conditionals

Summary: About the use of self-modifying code in the 1980s, and how it was used to overcome memory and CPU restrictions. It also explores modern alternatives to avoid conditionals.


Book Review: Game Engine Black Book: DOOM

Summary: A review of the book 'Game Engine Black Book: DOOM', by Fabien Sanglard.


Encoding JPGs with Google's Guetzli

Summary: Experimenting with Google's Guetzli, an algorithm that reduces JPG size by 35% without quality loss.