Summary: A discussion on the concept of 'Good AI vs Fun AI' in game design.
Summary: Using Fallout 3 as an example, we argue that using an existing, improved engine can lead to a richer game with more content, rather than building from scratch.
Summary: A showcase of amazing and weird game engines.
Summary: A detailed exploration of XNA GS 2.0 features.
Summary: A list of interesting game development related articles.