When I was young, handhelds were pretty basic LCD clumbersome machines and computers were still primitive, I had a very special present: A Barcode Battler.
I won't enter into details and refer you to the above link, but as a quick summary it is a Pokemon ancestor which used barcodes to create game characters, enemies or objects, then made some randomized simple fights.
I have been lately wanting to do small games, and a clone of this system was both appealing and easy to achieve. The added fun of using barcodes was also nice, today being so easy to use as data, so I decided to went for a small version of the game:
- Player vs CPU
- Read barcodes somehow, MD5 the code (so allows for theorically many attributes) and create the enemy randomizing user's stats + threshold
- "Some" design, retro look (design people don't kill me, I'm terrible with CSS and design)
The game uses UPC-A format for the barcodes:
The code is hacked in a few hours spread along three or four nights invlufing being ill last one, so don't expect much comments, a clean game loop or an amazing architecture. It works, can be easily understood, modified and extended and it's been a long time since I've been able to code from start to finish a small project not related to work, so I don't want this to stay in the "almost finished" limbo for too long. If I'm free in the future I could improve everything a bit, but no guarantees.
The game logic is dumb-simple: Attack (str - def doing at least 1 point), Super attack (str x3 - def but attacker losses str points of vitality), Heal (+def vitality points)
I have just tested a few barcodes so the algorithm that creates player stats + randomization might spawn unbalanced players and/or monsters.
Anyway, you can play the game from here: http://kartones.net/demos/017/
And of course view the source code and associated JS file (not minimized on purpose) to see how it works.
Just so that you don't expect anything amazing here is a screenshot of how it looks:
Note: Internet Explorer not supported, tested with Chrome and Firefox.
Sprites grabbed from Sprite Database
Nice and easy to follow HTML5 Canvas tutorials