Summary: A Javascript bit-level RLE algorithm compression implementation, used with videogame sprites
Summary: Testing the Javascript RLE algorithm compression applied to arcade game sprite tiles
Summary: A JavaScript implementation of the RLE algorithm, applied to retro arcade game sprites.
Summary: A review of the book 'The Book of CP-System', by Fabien Sanglard
Summary: A mention of GDC talks on the development of the latest two Zelda games, highlighting the radical changes in BOTW and the advancements in physics and sound in TOTK.