Summary: The blog post discusses the importance of embracing and controlling test randomness. The author argues against using fixed seed values in tests and suggests generating a random seed and printing it to reproduce failures. They highlight the benefits of using varied test data and the potential drawbacks of static test data. The post emphasizes the value of adding randomness to tests to uncover hidden bugs and achieve anti-fragility.
Summary: Using Python libraries ctypes, OpenCV, and Pillow to automate tasks in video games, such as creating an auto-clicker, with challenges in handling input and item detection.
Summary: PBRR - Pretty Basic RSS Reader is a simple, Python-based RSS reader that fetches and regenerates feeds hourly, groups sites into categories, and differentiates new posts from seen ones.
Summary: This article is about Diablo III on Nintendo Switch and PC, highlighting the lack of cross-platform support, and exploring the use of the yuzu emulator and Cheat Engine to manipulate game data. Also mentions a savegame editor.
Summary: Experiments with the Quake video game, including creating a random map launcher and exploring a Javascript and WebGL port of the game's server and client code.