Summary: A review of the book 'Masters of Doom', by David Kushner.
Summary: A discussion on the concept of 'Good AI vs Fun AI' in game design.
Summary: Using Fallout 3 as an example, we argue that using an existing, improved engine can lead to a richer game with more content, rather than building from scratch.
Summary: About imitation and the difficulty of innovation in the gaming industry.
Summary: A showcase of amazing and weird game engines.