Articles tagged with: Game Dev

Book Review: Masters of Doom

Summary: A review of the book 'Masters of Doom', by David Kushner.


Good AI, but always Fun AI

Summary: A discussion on the concept of 'Good AI vs Fun AI' in game design.


Advantages of not building from scratch

Summary: Using Fallout 3 as an example, we argue that using an existing, improved engine can lead to a richer game with more content, rather than building from scratch.


Why innovate if you can imitate?

Summary: About imitation and the difficulty of innovation in the gaming industry.


Amazing (and weird) game engines plus POVRay

Summary: A showcase of amazing and weird game engines.