I love reading, and one of the things I enjoyed a lot as a child was reading Choose Your Own Adventure books. Well, technically they are called gamebooks, but as many others I tend to generalize the brand name as the book type. In any case, they were really simple books with branching paths and narratives, often with multiple endings.
I already have an unfinished but working project for building web
CYOA readers, but as I really enjoy reading at bed from my Kindle, I wanted to do a little experiment: try to build ebooks that have branching paths and act like a classic gamebook.
The idea is really simple: Each relevant page number (as in "go to page XXX") becomes a chapter, and as ebooks support links as references to chapters (and they are trivial to set even with minimal formats such as Markdown), build the navigation based on chapters.
The sample generated in the repository is a very simple ebook with few chapters, but serves as a, introduction tutorial on how the metadata works, how to add a book cover (of course you can also have images at normal pages), how to add a table of contents, and a minimal "adventure" sample that puts to the test the approach.
And it indeed works! Here's an almost final version being tested:
I now guess if with some OCR and a bit of text cleaning and processing I could build digital versions of those childhood books... 🤔