Articles tagged with: Patterns & Practices

To mock or not to mock, that is the question

Summary: A discussion on the importance of using mock objects in software development projects to simulate external dependencies.


5 Things we can learn as developers from videogames

Summary: Developers can learn from PC videogames in areas such as efficient updates, secure software, good resource management, correct localization, and usability. Games use encrypted communications, thin-client logic, and anti-keyloggers to ensure security. Good games are easy to play and have ingame tutorials.


MS Patterns & Practices Performance Testing Guidance released

Summary: Mention of the MS Patterns & Practices Performance Testing Guidance.


TDD and Testing

Summary: Discusses various articles related to Test Driven Development and testing, including an article about unit testing in Ruby, an explanation of mock objects in Java, an article about the pros and cons of white and black box testing, and an article about TDD Anti-Patterns. The post also mentions the release of NUnit 2.2.9.