Summary: A discussion on the importance of using mock objects in software development projects to simulate external dependencies.
Summary: Developers can learn from PC videogames in areas such as efficient updates, secure software, good resource management, correct localization, and usability. Games use encrypted communications, thin-client logic, and anti-keyloggers to ensure security. Good games are easy to play and have ingame tutorials.
Summary: Mention of the MS Patterns & Practices Performance Testing Guidance.
Summary: Discusses various articles related to Test Driven Development and testing, including an article about unit testing in Ruby, an explanation of mock objects in Java, an article about the pros and cons of white and black box testing, and an article about TDD Anti-Patterns. The post also mentions the release of NUnit 2.2.9.