Summary: A mention of two open-source 3D engines, Sauerbraten and Cube, known for in-game geometric editing and multiplayer support across multiple platforms.
Summary: The author gave a speech on Managed DirectX and C# covering basics such as loading and manipulating meshes, textures, materials, lights, movements, and DirectInput. Slides and demo code are available in Spanish.
Summary: Jamagic was a game programming language and development environment that allowed for easy game development without needing to know a specific programming language. It had a good 2D engine, but the 3D engine was rough and lacked features. The I/O system was poor, and the creators stopped giving support to the platform.