Articles tagged with: Architecture

You know something is not well...

Summary: A reflection on the challenges faced by developers when dealing with disorganized code, lack of documentation, messy applications, and reliance on individuals for crucial information.


Advantages of not building from scratch

Summary: Using Fallout 3 as an example, we argue that using an existing, improved engine can lead to a richer game with more content, rather than building from scratch.


Windows Live Agents: Structuring data into n-tiers

Summary: A discussion on structuring data into n-tiers using Windows Live Agents.


Evergrowing unneeded software features

Summary: The issue of evergrowing unneeded software features, advocating for more customizable applications to avoid unnecessary bloat.


5 Things we can learn as developers from videogames

Summary: Developers can learn from PC videogames in areas such as efficient updates, secure software, good resource management, correct localization, and usability. Games use encrypted communications, thin-client logic, and anti-keyloggers to ensure security. Good games are easy to play and have ingame tutorials.