Articles tagged with: Architecture

Five basic concepts of scalability

Summary: A list of five basic concepts for scalability.


You know something is not well...

Summary: A reflection on the challenges faced by developers when dealing with disorganized code, lack of documentation, messy applications, and reliance on individuals for crucial information.


Advantages of not building from scratch

Summary: Using Fallout 3 as an example, we argue that using an existing, improved engine can lead to a richer game with more content, rather than building from scratch.


Windows Live Agents: Structuring data into n-tiers

Summary: A discussion on structuring data into n-tiers using Windows Live Agents.


Evergrowing unneeded software features

Summary: The issue of evergrowing unneeded software features, advocating for more customizable applications to avoid unnecessary bloat.