Title: Postmortem: Madrid CodeCamp 2006
Slug: postmortem-madrid-codecamp-2006
Date: 2006-10-29 14:18:00
Author: Kartones
Lang: en
Tags: Game Dev, Offtopic, Development
Description: My summary of the Madrid CodeCamp 2006 event. Plus my demo sources.

 <p>After a day and half of geek sessions, cool people, a big saturday
night party (from 9 PM to 4 AM) and our XNA speech and demo, I've
finally arrived home to finish packaging before going to Australia on
vacations.<br><br>I've meet some fantastic people, speaked with some friends, like <a href="http://www.elavefenix.net">Marino Posadas</a>, and had an excellent and funny weekend.<br><br>Just before closing my laptop to finish preparations, I wanted to upload the speech <strong>Vicente</strong> and I gave, so here they are:<br>· <a href="https://blog.kartones.net/page/my-source-codes-and-contributions/">Demo source</a> (slides in spanish, code in english, including comments. For <b>XNA v1).</b><br><br>The
ppt is very small (we didn't wanted to spend too many speaking just
with slides), and gives a brief view of XNA, it's versions, it's
basics, GameComponents, GameServices,...<br>And the demo is a 2D
framework we've built to ease 2D game development with XNA. The demo is
a small, turn-based fighting game (like Final Fantasy's combats), with
XBox controller or mouse input, 6 custom gamecomponents (registered as
gameServices), 2D sprite animations, a small GUI (context menus), an
asset manager (to handle all assets/resources),...<br>It's not very
visually impressive (we're developers, after all) but we're very proud of the
result of just few weeks of coding and learning XNA.</p>

<p>I hope it's useful to understand how gamecomponents and gameservices work in the XNA application model. </p>

<p>See ya after my vacations!</p>
