Title: XNA: Skeletal Bone Animation &amp; Skinning with Collada models article
Slug: xna-skeletal-bone-animation-skinning-with-collada-models-article
Date: 2007-02-26 13:50:00
Author: Kartones
Lang: en
Tags: Game Dev, XNA
Description: A mention of an article about Skeletal Bone Animation & Skinning with Collada models, in the XNA game development framework.

 <p>Benjamin Nitschke posted a fantastic XNA tutorial about <a href="http://en.wikipedia.org/wiki/Skeletal_animation">skeletal bone animation</a> and <a href="http://en.wikipedia.org/wiki/Skinning">skinning</a> using <a href="http://www.khronos.org/collada/">Collada</a> models, which allow  for complex animations exported as XML that DirectX .X files can't handle.</p>
<p><img src="https://images.kartones.net/posts/screenshots/xnacolladagoblinscene.jpg" title="XNA Goblin demo" alt="XNA Goblin demo" mce_src="https://images.kartones.net/posts/screenshots/xnacolladagoblinscene.jpg" border="0"> </p>
<p>I'll leave you with the video showcasing what the demo does:</p>
<iframe height="379" src="https://www.youtube-nocookie.com/embed/Oyd18KokT_o?rel=0" frameborder="0" width="620"></iframe>
<p>BTW, <a href="http://www.jadengine.com">Jad Engine 1.1</a> (which is going to be released in few days) it's going to not only support Collada files, but use them as primary models. <a href="http://www.codeplex.com/JADENGINE/Wiki/View.aspx?title=Under%20Development&amp;referringTitle=Home">Here</a> you can see other new features it has.</p>
