Title: Pixel Drawing
Slug: pixel-drawing
Date: 2007-04-05 03:28:00
Author: Kartones
Lang: en
Tags: Graphics, Videogames
Description: An exploration of pixel art (drawing).

 <p>While reading my feeds, I've found this interesting How-to article: <a href="http://www.wikihow.com/Become-a-Pixel-Artist">How to become a Pixel Artist</a>.</p>
<p> Pixel drawing would be obsolete, a legend in this days that everything is in 3D, but thanks to the mobile phones, it still lives. </p>
<p>As I grown up playing videogames (starting with a green &amp; black screen <a href="http://en.wikipedia.org/wiki/Amstrad_PCW">Amstrad PC/W</a> and the mighty Pong), I've seen the graphics evolve from 2 color to 16 color (NES, Spectrum), 64 color (AMIGA), 256 color (x86) and high-color before coming to 3D games. I've never been good painting, but when I was a child I spent tons of hours copying sprites from Monkey islands to a paper grided notepad, and then drawing them on my AMIGA with <a href="http://en.wikipedia.org/wiki/Deluxe_Paint">Deluxe Paint 2</a>.</p>
<p>Apart from all this useless speech about my geeky childhood,  I wanted to post the  article link plus a few more pixel drawing links, just in case someone likes to learn more about it:</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Deluxe_Paint">Derek Yu's Pixel Tutorial</a>: An excellent, step-by-step tutorial to pixel drawing. Very visual.</li>
<li><a href="https://www.deviantart.com/dinyctis/journal/The-Complete-Guide-to-Isometric-Pixel-Art-214142636">The Complete Guide to Isometric Pixel Art</a>: Another fantastic tutorial, this one oriented to learning how to draw <a href="http://en.wikipedia.org/wiki/Isometric_projection">isometric</a> sprites (perfect for videogames ;)</li>
<li><a href="http://www.gamingw.net/">Gaming World</a>: A massive 2D resource website, targeted for 2D RPG games. Contains thousand of sprites for characters, enemies, backgrounds, items...</li>
<li><a href="http://www.panelmonkey.org/category.php?id=1&amp;theme=1">Game Sprites</a>: Another huge collection of game sprites, both commercial and freeware/public domain.</li></ul>
<p>Here's an example (from Derek Yu tutorial) of how a sprite is made:</p>
<p><img src="https://images.kartones.net/posts/screenshots/derek_yu_sprite_build.gif" title="Derek Yu example" style="width: 300px; height: 300px;" alt="Derek Yu example" border="0" height="300" hspace="2" vspace="2" width="300"></p>
