Title: Music as a key component for videogames
Slug: music-as-a-key-component-for-videogames
Date: 2008-01-26 17:21:00
Author: Kartones
Lang: en
Tags: Videogames
Description: Music is a key component in video games, and games like DDR, Guitar Hero, and Audiosurf have revolutionized the way music is integrated into gameplay.

 <p>We all remember the great <a href="http://www.scummbar.com/games/index.php?game=1&amp;sub=media&amp;todo=10">Monkey Island songs</a>. </p> <p>We can also feel epic when fighting bosses at Halo 3 because of it's fantastic soundtrack.</p> <p>So, it is clear that music is a very important component in videogames... but what about being the key component, a true determining element?</p> <p> </p> <p>First, <a href="http://www.ddrgame.com/">DDR</a> and <a href="http://www.stepmania.com/">Stepmania</a> appeared: Dancing on an arrow-marked mat or platform, following the on-screen music to get the feel of dancing. Easy concept, plus on Stepmania you've got hundreds of famous songs to play.</p> <p><img src="https://images.kartones.net/posts/screenshots/stepmania.jpg"> </p> <p>Difficulty adds additional steps, faster arrows, better precision (to detect incorrect steps), and multiple simultaneous steps. The song influences too (a Britney Spears won't have the same "dance" than a DJ Tiesto song).</p> <p>Since I tried it at home, it's my way of doing aerobic exercise (but I do not play at arcades, just at home).</p> <p> </p> <p>Then, <a href="http://www.guitarhero.com/">Guitar Hero</a> series came: Same idea of DDR but exchanging a dance mat for a joystick-guitar.</p> <p><img src="https://images.kartones.net/posts/screenshots/guitar_hero_2.jpg"> </p> <p>Easy to learn (at least my friends are better moving their fingers than their legs), less embarrassing if you play in a public place, and very very fun. I'm searching for another USB guitar to be able to play coop with a friend (GH2 on 360, GH3 on PC).<br>Recently <a href="http://www.rockband.com/">Rock Band</a> came out as a "second version", with additional instruments and up to four simultaneous players.</p> <p> </p> <p>And now, another possible revolution comes from the indie development scene, <a href="http://www.audio-surf.com/">Audiosurf</a>: Load the game, choose a MP3 song, and fly in a space highway trying to align same-color blocks, everything procedural generated from the chosen song.</p> <p><img src="https://images.kartones.net/posts/screenshots/audiosurf.jpg"> </p> <p>It is still a beta (you can only play few songs of your own, then only the demo ones) but very playable, addictive and focuses more on your reflexes than on feet/fingers music synchronization.</p> <p>I can't wait for the final version to be released to buy it.</p> <p> </p> <p>So music can be a key component, indeed. And it usually ends being a cool one :)</p> <p> </p> <p><b>Note #1</b>: I've deliberately left out <a href="http://en.wikipedia.org/wiki/Rez">Rez</a> out of the list because I haven't played it (yet).</p> <p><b>Note #2</b>: To better enjoy Audiosurf, I recommend playing with joystick/pad instead of keyboard (with the 360 controller it's fantastic).</p>