Title: Designing a game: My first steps
Slug: designing-a-game-my-first-steps
Date: 2007-09-29 15:02:00
Author: Kartones
Lang: en
Tags: Game Dev
Description: About the process of designing a game.

<p> Among other 20000 things, I'm creating a game design document for an online videogame (that's why I <a href="https://blog.kartones.net/post/adapting-a-boardgame-to-a-online-multiplayer-game">posted about adapting boardgames</a> earlier this month).</p> <p>Not having done others before, I'm learning a lot of things.</p> <p>First one is that you may have your idea crystal-clear inside your mind, but writting it properly so others can understand what you want to do, it's not always easy.</p> <p>Another important subject is thinking the game's premise in few lines, and why you think it's cool. In my case, the game forged about a simple idea, and now I'm expanding all with the feedback of the rest of the "team members". For example, the game mechanics are changing a bit, because at long-term the game may get boring and uninteresting.</p> <p>Adding sample tables, lists of possible actions, "turn sequences" (even if it's a real-time game, showing a flow of actions/events helps to understand the mechanics), diagrams, and lots of samples helps too.</p> <p>One thing I'm trying hard to acomplish is forget about technical details. We are aiming for a web-based game, but apart from that, right now I've only thought about architecture and development per asking of the rest of the team, and only did a fast-sketch of the server architecture I'm thinking about. I don't want to enter into class design, layers and communication protocols until the game idea is clearly defined.</p> <p>The draft of the design document is still way from complete, but I'm enjoying this a lot :)</p> <p>Oh, and there are chances that the game will be developed in Java, so maybe I'll touch it again, after more than 3 years since I left university (and with it, Java and C++).</p>
