Title: Book Review: Stay awhile and Listen
Slug: book-review-stay-awhile-and-listen
Date: 2014-05-05 22:07:00
Author: Kartones
Lang: en
Tags: Reviews, Game Dev, Books, Videogames
og_image: https://images.kartones.net/posts/screenshots/book_stay_awhile_and_listen.jpg
Description: A review of the book 'Stay awhile and listen: How Two Blizzards Unleashed Diablo and Forged a Videogame Empire', by David L. Craddock.

<p>Taking advantage of the nights of last week small holidays, I've read a book about game development, but not from the coding point of view. Stay awhile and listen talks about the story of <a href="http://eu.blizzard.com/en-gb/">Blizzard Entertainment</a>, the videogame company who created Warcraft, Starcraft and Diablo, with a special focus on the later one.</p>

<h3>Review</h3>

<p><img alt="Stay awhile and listen: How Two Blizzards Unleashed Diablo and Forged a Videogame Empire" src="https://images.kartones.net/posts/screenshots/book_stay_awhile_and_listen.jpg"></p>
<p><b>Title</b>: <a href="http://www.amazon.com/gp/product/B00G8UL474/" rel="nofollow">Stay awhile and listen: How Two Blizzards Unleashed Diablo and Forged a Videogame Empire</a><br>
<b>Author</b>: David L. Craddock<br></p>

<p>Stay awhile and listen talks about the story of Blizzard Entertainment, the
videogame company who created Warcraft, Starcraft and Diablo, with a special
focus on the later.</p>

<p>The book is a bit like the ying and the yang: It relates a tale of how effort
and desire to do what one thinks is right becoming reality and a worldwide
success, of how you should focus on doing what you like. But it also is a story
of how a company struggled for years to make their dream game, and in the end
needed to get bought by another company (who was also bought) in order to be
able to achieve it, or else they were going bankruptcy.</p>

<p>It is a story of two companies where every employee worked almost constantly
in crunch mode for years, including weekends, in order to complete videogame
ports so they could (try to) focus on their own games. And in the end they did,
but after a really long way of effort.</p>

<p>The book not only contains notes, interviews and research of the history of
the company, but also some interesting geek details like how the design of
Diablo evolved, how they improved the pseudo random dungeon generation
algorithm, or how their (by the time) amazing lighting system worked (a clever
palete shifting technique).</p>

<p>The story itself feels short because stops just after the original Diablo
gets released (a bit later than Warcraft and Warcraft II), but even with that "I
want more" ending, it is interesting if you played this games back in the
nineties. Also around 40% of the book is full of trivia and details (called
"side quests"), some of them quite interesting in general, not only regarding
the company or its games.</p>
